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Diablo 3 'theoretically possible' for console port


In our interview with Diablo 3 lead designer Jay Wilson, it was explained that there were no plans to bring the long-awaited title to any platform other than PC and Mac. However, in the six days that have passed since said interview, a couple of Blizzard higher-ups weren't quite as dismissive of the possibility of the dungeon crawler making an appearance on our primitive gameboxes -- though the language used to describe this possibility hasn't exactly given us high-apple-pie-in-the-sky hopes.

When asked about a console rendition of the third entry in the Lord of Terror-slaying franchise, Blizzard COO Paul Sams gave an inconclusive "I don't know yet," though Vice President of Game Design Rob Pardo suggested a console port was "theoretically possible," as out of all of Blizzard's franchises, Diablo would be the most console-friendly. We guess a theoretical "yes" is better than an actual "no", or a metaphorical "maybe", but we're still not holding our bated breath for a non-compy version of Diablo the Third.

Mercenaries 2 developer walkthrough previews different 'approaches'


Those who enjoyed the economics-meets-explosions gameplay of Pandemic Studios' Mercenaries: Playground of Destruction will no doubt get a kick out of the latest trailer for the title's upcoming sequel. The three ExOps personalities we came to know and love in the first Mercs are making a comeback, and in the above video, Mercenaries 2: World in Flames lead designer Scott Warner gives us a sneak peek at how these well-trained operatives, you know, operate.

The gameplay looks solid, but for those of us too busy to watch a five-minute video on a Saturday afternoon, we'll briefly break it down using A-Team archetypes: Jennifer Mui is Templeton "Faceman" Peck, Mattias Nilsson is "Howling Mad" Murdock, and Christopher Jacobs is an amalgam of John "Hannibal" Smith and B.A. Baracus -- only he doesn't pity fools. He hastily shuffles them off this mortal coil using their own grenades.

New MGS4 camo DLC hits with LOLs aplenty

We were starting to think that the new camo patterns available for download via Metal Gear Solid 4's "Extras" screen were going to be fairly mundane. Silly us! This is Hideo Kojima we're talking about here, and behind his stoic stare the guy has quite the sense of humor.

Case in point: the two new OctoCamo patterns available today. Called "Laughing Camo" and "Raging Camo," they cover Snake in text when equipped (which doesn't exactly sound like the best thing for, you know, stealth gameplay). These patterns aren't about hiding from enemies, though ... their effects are actually seen when you get near them. They cause PMC soldiers and other foes to break out into laughter and howling on sight, rendering them temporaily stunned. (Making the new camo settings something you'll want to use only on your second, third, fourth, or fith play-through, lest you ruin a "pure" first-time experience.)

Taking on The Patriots and getting kooky with Kojima? That's what we call a fun way to spend the Fourth.

Diablo 3 to emphasize cooperation, PvP to be included


Whether calling it out for being too colorful or even too conservative, Diablo 3 naysayers have certainly not lacked for ammunition to sling at the action RPG since it was made all official like late last month. Now pessimists can add another rock to the pile, with Blizzard poster Bashiok writing on the official World of Warcraft forums that the Diablo 3 devs are working to discourage online skullduggery, and that multiplayer will focus primarily on cooperative play.

Explained Bashiok, "We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down." However, PvP will apparently have its place in the game, as Bashiok baited forumers by adding, "That doesn't mean that PvP won't have its own focus, but those are details and features we aren't yet discussing." So for now it looks like PKers will need to find another outlet for their griefing ways, perhaps by venturing outside into the sunlight for a rousing game of Freeze Tag.

Latest Darksiders trailer is artsy, open, adventurous


"There's my steed!"

Looks like we'll get to control a god of war War himself and do it with style in Vigil Games' open-world action game, Darksiders: Wrath of War. Considering that Joe "Mad!" Madureira of X-Men and Battle Chasers fame is the developer's creative director, the fact that it's looking smoking hot doesn't surprise us.

This new video of Darksiders features Madureira and Vigil's general manager, David Adams, talking about all of the nifty stuff you can see and do thanks to the game's open world nature. It's worth noting that the video is from the upcoming E3 demo of Darksiders, meaning that we'll get our hands on the game's latest milestone later this month to report on all the nitty-gritty (and pretty-pretty) details.

Continue reading Latest Darksiders trailer is artsy, open, adventurous

Mega-new Mega Man 9 details, screens, hands-on

Beyond some crappy scans and lots of speculation, real info on the WiiWare return of Mega Man has been scant. Well, GamesRadar just opened the flood gates with its exclusive, proper reveal of Mega Man 9, featuring a hands-on by Nintendo editor Brett Elston and an interview with series creator (and MM9 producer) Keiji Inafune.

Elston reports that Mega Man 9 is ... well, it's essentially an NES game – just as difficult as the original 8-bit installments of the famed series. "Mega Man 9 is easily on par or above the hardest games in the series," Elston says, adding: "Hell, we played for two hours and only made it to three bosses, and even then only beat two." Read on after the break for more new info.

Gallery: Mega Man 9

Continue reading Mega-new Mega Man 9 details, screens, hands-on

More N+ on the way to XBLA

A little ninja scampered across our screen to bring news that Metanet, developer of N+, has three level packs for the Xbox Live Arcade version of the game ready and waiting. According to a post on Metanet's blog, the downloadable content has already been submitted to Microsoft for certification, although it has yet to receive a release date.

The post also reveals that one of the three packs will be free, and that, in total, the DLC-drop contains more than 750 new maps (roughly 300 of which are mutliplayer levels). The maps are reportedly "a lot better than the ones that came with N+" due to the fact that Metanet has "had more time to learn what works." We know what works: 750 more reasons to love the stylish and seductively simple ninja platformer.

[Via Video Games Blogger]

Rumor: Ninja Gaiden II receiving Mission Mode July 25


Ninja Gaiden 2 will receive Mission Mode as DLC on July 25, according to a post on NeoGAF. Mission Mode, if similar to the original iteration introduced in Ninja Gaiden Black, drops Ryu into an arena setting and lets him go on a flippin' awesome ninja killin' spree. There is currently no price attached to the new Mission Mode DLC.

The possibility of a Mission Mode should come as good news to NG II players who don't find dressing up Ryu like a Ken doll a worthwhile activity. But, let's be honest, if it's anything like the original Mission Mode, shouldn't it have been shipped with the game or, and we're hoping this is the case, at least be free?

[Via X3F]

Gallery: Ninja Gaiden II

Mega Man 9 dated for September in Japan

You can't put a price on nostalgia. But you can put a date on it -- at least if you happen to live in Japan. Our friends at Nintendo Wii Fanboy send word that according to Famitsu, Mega Man 9 will bound onto the Japanese WiiWare service sometime in September.

This gives us hope that the company's irresistibly retro take on the Blue Bomber will soon be released in other regions as well. However, Capcom remains mum regarding its agenda, leaving us to wait until E3 to find out more about its plans for the pixilated hero's WiiWare-only digital launch outside of Japan. Now where did we put those rose-colored glasses?

[Via Nintendo Wii Fanboy]

Joystiq interview: Treyarch's Jeremy Luyties on James Bond


During out whirlwhind tour through the new Quantum of Solace game, we were able to spend a few minutes speaking with Treyarch's Jeremy Luyties, who serves as design director on the title. Luyties has worked on everything from Return to Castle Wolfenstein to Call of Duty 3 to the heavily Bond-influenced classic No One Lives Forever. Find out what secrets he spilled about the new Bond title after the break.

Gallery: Quantum of Solace: The Game

Continue reading Joystiq interview: Treyarch's Jeremy Luyties on James Bond

Electrifying new inFAMOUS screens surface


click to electro-size
Zap! Bang! Pow! Those are the names we've given to three new screens of Sucker Punch's open-world superhero/villain game that have appeared on the official PlayStation blog. We think they're only fitting since each shot depicts Dylan, the good/bad guy from inFAMOUS, using his electric bolts to tear the town a new one.

The game continues to look great, albeit very ... brown. Maybe these screens are just from the game's Brown District. (Okay, so we don't actually know that it has such a district, or even districts at all, but please play along?)

Along with the screens, Sony mentions that it will have "a bunch of news" about inFAMOUS at E3. We hope the "news" is that the game is actually playable at the show (and less brown).

Gallery: inFAMOUS

PS3 Fanboy's guide to Super Stardust HD Trophies

If you were lucky (or unlucky) enough to install PS3 firmware 2.40 before it was yanked by Sony, you'll definitely want to check out PS3 Fanboy's first-ever PlayStation Trophy guide. It's only fitting that their guide is for the first-ever Trophy-enabled game, Super Stardust HD. Be the first person on your friends list to unlock 'em all – check it out!

Dead Space box art a hands-off affair


Boy, they're not kidding when they urge you to keep your arms and legs inside the vehicle at all times, especially not when said vehicle happens to be the Ishimura, Dead Space's monster-infested milieu. Though some might view this trip down the carpal lane as a disturbing warning of what's to come (and bite your face off) in EA's outer space horror, we urge you to wrist assured and see this strategically severed hand beckoning you closer, luring you into a gripping and atmospheric adventure.

Diablo 3 producer talks art, says 'color is your friend'


Diablo 3 looks to be many things, but if early footage is to be believed, dark is not one of them. It's an observation that's incurred the ire of thousands of armchair heroes expecting to return to the gritty countryside seen in previous games instead of the more colorful landscapes shown during the game's recent unveiling.

Speaking to MTV Multiplayer, lead producer Keith Lee explained the game's artistic direction as emphasizing contrast, while comparing the game's visual style to Lord of the Rings. To quote Lee, "color is your friend." We guess that's true ... except if you happen to be colorblind (hey, the story might be good too!). Even so -- judging by the players who've begun to gather pitchforks in hand en masse outside the Blizzard gates -- if we were Lee, we'd be sneaking out through the back.

Gallery: Diablo III

Yakuza 3 confirmed, coming exclusively to PS3


Above: Yakuza 2
Get ready to hit the seedier side of Tokyo and slug it out in HDYakuza 3 is coming. The "real" Yakuza 3. As first reported on 2chan, the latest issue of Famitsu quotes Yakuza series director Toshihiro Nagoshi as stating that the game is a direct sequel to Yakuza 2, and is in development exclusively for PS3.

Nagoshi states in the Famistu article that Ryu ga Gotoku Kenzan! – which is set in Edo-era Japan – is actually considered a spin-off from the "main" Ryu ga Gotoku series (Yakuza here in the West). No release date has been announced for the series' third (well, technically fourth) installment, but we'll keep you posted.

[Via PS3 Fanboy]

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