by Kyle Orland Aug 1st 2008 2:25PM
Filed under: Nintendo Wii, Peripherals
Are you one of the dozens and dozens of British citizens that wants a Wii Balance Board to play games like
Skate It! or
Rayman: Raving Rabbids TV Party, but also
doesn't want to pay extra for the included
Wii Fit game? Well you're in luck! According to a recent Amazon listing, the
Njoy G-Board Balance Board will only set you back £64.99 -- a full
five pounds less than the
£69.99 Wii Fit package. And who needs Wii Fit's virtual personal trainer when you can look down at the G-Board's stylish LCD weight display to see just how unfit you really are?
Seriously, the one advantage Njoy's Board might have over the
Wii Fit bundle is availability -- as of this writing, the game's short supply has inflated the package price to
£102.99 and up on Amazon's marketplace. Penny-pinching balancers can look for their G-Board's on Sept. 12.
[Via
Engadget]
by Kyle Orland Aug 1st 2008 12:35PM
Filed under: Sony PlayStation 3, Sports
You'd think most football players would be overjoyed to be named to the
Madden's "All Browns Team." Not hall-of-fame running back Jim Brown, though.
Bloomberg reports that Brown filed suit against Electronic Arts and Sony yesterday in a New York court, alleging that he "never signed away any rights that would allow his likeness to be used.''
What makes Brown different from the hundreds of other current players represented in the game? According to the lawsuit, Brown alleges that when he played in the '50s and '60s, "the NFL had league wide policy that players shall have no lawyers or agents when negotiating compensation." Even if he had had a lawyer, Brown argues, "video games were not invented yet and no union to obtain rights from [them] existed.'
It's a decent argument, but we'd like to think that some forward-looking '60s lawyer could have foreseen the invention of video games and included them in his contract negotiations. After all, today's sports contracts routinely contain clauses for
holosim royalties (No, not really).
[Via
GameDaily]
by Kyle Orland Aug 1st 2008 11:35AM
Filed under: Sony PlayStation 3, Casual
Big news: The Japanese part of the
Planet is going to get a little
Littler this October, as
Sony's Japanese press site brings word that
LittleBigPlanet is coming to the country on Oct. 30 for 5980 yen ($56). Still no word on when the game will come to other parts of the planet, but this official Japanese date seems to line up with the
rumored 10/21 U.S. release date hinted at by a Target reservation card.
[Via
MCV]
by Kyle Orland Jul 23rd 2008 2:00PM
Filed under: Culture, Hacks, Business
When Gamespot Editorial Director
Jeff Gerstmann was abruptly fired under
controversial circumstances late last year, it set off a sort of domino effect. In the wake of the scandal, Gamespot staffers
Ryan Davis,
Brad Shoemaker and
Vinny Caravella all decided to leave the venerable site to
start a new project with Gerstmann: a project called
Giant Bomb. A skeleton of the site has been up
since March, but the project really got going Monday with an overhaul that mixes user-created, wiki-style pages with editorial reviews, videos and podcasts from the four-man ex-Gamespot crew.
We talked to Giant Bomb co-founder Ryan Davis about his thoughts on the new site and his departure from Gamespot, and game journalism in general. Some excerpts from our conversation (be sure to click the "Continue" link for the full interview):
On Gerstmann-gate and the state of game journalism"Obviously we still have lots of friends and a ton of history there [at CNET], but we're so focused on the good stuff we're doing now. ... [Gerstmann-gate] certainly helped get our names in people's mouths in certain circles. ... Before [Gerstmann-gate] even happened, I felt like people needed to be more skeptical about what they read, with the massive influx of news-blogs giving little distinction between rumor and fact.
"We're not in the business of reporting news, but as far as the review process goes, we're being very open about a review being that person's perspective. We don't use fancy math to come to our reviews, we just go with what the reviewer feels the game merits. I think when a review has to represent an entire organization's perspective on a game, that's where you can run into trouble. Also, for what it's worth, I've never considered myself a 'game journalist.' I think they exist, but I'm a reviewer and a commentator more than anything."
Continue reading Ryan Davis talks up Giant Bomb's explosive re-launch
by Kyle Orland Jul 21st 2008 10:30PM
Filed under: Culture, Features, Interviews, E3, Business, Fashion
After last year's
detour to Santa Monica, E3 returned this year to its traditional home at the L.A. Convention Center. But the more things stay the same, the more they change, as they say (if they're a bit confused). Despite the return to the old location, much of this year's E3 had an empty, ghost town feeling when compared to E3s past. The general lack of participating
developers and
publishers, combined with the
strict, invite-only attendee list combined to make a show that seemed incredibly small in the incredibly large convention center. To see just how small, check out our
"E3, then and now" gallery, which compare scenes from previous E3s to similar scenes from this year's show.
by Kyle Orland Jul 16th 2008 10:31PM
Filed under: Nintendo DS, Nintendo Wii
We've heard rumblings that something big might be announced at this post-press conference event, but it's far from a sure thing. Keep it here.
5:44 PM PDT There are roughly 100 members of the press gathered on the green plush seats of the L.A. Convention Center's Theater 411. No music in the background this time, just the low chatter of dozens and dozens of journalists.
5:49 A few latecomers are straggling in, but it looks like it will be far from a capacity crowd. About half the seats are empty.
5:54 The lack of background music is a little disturbing. We find ourselves humming Bill Joel's "No Man's Land" under our breaths for no apparent reason ...
Continue reading Liveblog from Nintendo's 2008 E3 Developer Roundtable
by Kyle Orland Jul 16th 2008 8:30PM
Filed under: Culture, Business
Today's
"State of the Industry" E3 keynote by ESA CEO Mike Gallagher also marked the release of the organization's
new annual set of "Essential Facts" about the game industry. Among the interesting findings from the ESA-commissioned survey of the American public:
- 65 percent of American households play computer and video games;
- 38 percent of American homes have a video game console;
- The average game player is 35 years old;
- One out of four gamers are over age 50;
- Women age 18 or older represent a significantly greater portion of the game-playing population (33 percent) than boys age 17 or younger (18 percent);
- 41 percent of Americans expect to purchase one or more games this year;
- 94 percent of parents are present when games are purchased or rented;
- 88 percent of parents report always or sometimes monitoring the games their children play;
- 63 percent of parents believe games are a positive part of their children's lives.
by Kyle Orland Jul 16th 2008 8:00PM
Filed under: Culture, Business, Politics, Casual
"We're in a new era of acceptance for video and computer games."
So did ESA CEO Mike Gallagher kick off his "State of the Industry" E3 keynote speech this afternoon. "When we look back, we'll see now is the time that our industry became an accepted part of our cultural landscape," he added.
The signs of this change are all around us, according to Gallagher, such as the prominent participation of Texas Governor Rick Perry in
another keynote speech this morning. "In
my predecessor's time, we were fighting government officials, not working with them," he said. While there are still problems with the game industry's image, he said, projects like
Supreme Court Justice Sandra Day O'Connor's planned civics education game show that "those who write about the industry in narrow demographic terms are behind the times."
Continue reading ESA CEO Mike Gallagher: 'Now is the time' for game industry
by Kyle Orland Jul 16th 2008 5:45PM
Filed under: Culture, Politics
"There are fascinating things going on in your industry that not enough Americans, not enough people around the world, know about. You're in a constant state of evolution -- and yes for all you bloggers out there, I actually used the E-word there."
-Texas Governor Rick Perry makes an oblique reference to his more
controversial associations at
his E3 keynote speech this morning.
by Kyle Orland Jul 16th 2008 3:45PM
Filed under: Culture, E3
If we had to summarize thismorning's E keynote speech by Texas Governor Rick Perry in three words, it would be "Texas is awesome." If we had a few more words, we'd say "Texas is awesome, and so is the game industry."
After a short introductory video featuring a few Texan developers (including Warren Spector), Perry launched into a laundry list of the business virtues for the Lone Star state, including a legal system low on frivolous lawsuits, an income-tax free revenue structure that "lets workers keep their wages" and a "sensible regulatory environment," whatever that means. Texas also has more Fortune 500 companies than any other state, making it an economic powerhouse.
"The weather is hot, the barbecue is hot, the music is hot, and we want to see the game industry even hotter," Perry said, gushing about the 2,800 new jobs created by 22 Texas game development companies (the third highest concentration in America, but Perry is "gunning for No. 1"). The governor lost us a bit when he said the industry average salary of $63,000 a year "may seem like pocket change to those of you here from California or Washington," Personally, we'd
love to make that kind of scratch.
Continue reading Texas Gov. Rick Perry: For developers, everything's better in Texas
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